![]() ![]() Its types are Ballistic and Fire.Ī single target Plasma rifle. Its types are Ballistic and Explosive.Ī standard Combat shotgun. Instead of a fixed amount of time, killing enemies will add a varying percentage to the ultimate's recharge.Ī Heavy cannon that acts as the starting weapon. The same goes for the ultimate weapons, with the only difference being the recharge time. After being selected the player will need to wait 10 seconds to use a secondary again. The primary weapon is the default one and it can be swapped momentarily for a secondary or an ultimate one. The final boss is the same Hell Priest as before but with fire themed attacks that additionally inflict burn. During the second phase, at half health, the Hunter moves freely around the arena firing fireballs and homing rockets as before, along with very quickly charging across the screen towards the Slayer, only stopping at the opposite wall. During this phase they can fire fireballs that Inflict burn towards the slayers exact location and homing Rockets. In the first phase they move back and forth across the middle of the arena, firing small rockets straight down or up depending on where the Slayer is. The Doom hunter, the third unique boss, has two phases. It can charge at the player, jump towards them similarly to a hell knight, and shoot three consecutive fireballs. It has a wave attack and two falling ice attacks: one with large icicles and one with small icicles. ![]() They can strike at the player by jumping and launching at them. They can shoot from behind their shields, which can offer them coverage. They can teleport around the map leaving behind purple gas and cannot be targeted when teleporting. When they are in the air they cannot be hit, though the Slayer will still fire at them. They can fly around the screen and shoot three homing rockets at a time. They act like Lost souls, by charging at the player. They are pretty harmless, and their weakness is Ballistic. They're weak to Ballistic.Ī Mecha zombie that can shoot projectiles, rotating counterclockwise, or use a single flamethrower. When the line disappears they are locked in place. They fire a laser in a straight line towards the player aiming via a red line. Its weakness is Explosive.Ĭacodemon whose projectiles can bounce off the arena walls. Whiplash that can throw up to three fireballs consecutively that move in a curved zig-zag. The second, rarer type fires three green projectiles at the player: one straight towards the player, and one to the left and right. The most common type fires a single yellow projectile directly towards the player. Its weakness is Fire.Ī soldier with two varieties. Its weakness is Plasma.Īn imp that throws iceballs. The lowest and weakest of all enemies, whose main attack is slashing the player. Most enemies follow similar attack patterns to their Doom Eternal counterparts, albeit simplified. Like Doom (2016) and Doom Eternal the player can perform glory kills to regain health back.Īs the game progresses, the player can gain experience points and temporary upgrades, most notably at the end of boss fights and when level milestones are met. The game operates on a type-based system, from which also depends the weakness system. The weaponry is divided in three sections, primaries, secondaries and ultimate, with the last two being able to be activated manually. The App's size is 455 MB for the latest version, and 304 MB for the Android Package file.The game is a top-down shooter where the player can control a miniature version of the Doom Slayer using a digital joystick.Thus, Mighty Doom is often considered a low-effort "cash-grab" by Bethesda, due to the nearly identical gameplay to another popular game and the branding of one of their most popular properties. The few critic reviews are mostly negative for similar reasons. The official trailer has been panned by fans due to its similarity to the popular mobile game Archero (a top-down shooter featuring an archer), for hyper-casual gameplay, for in-app purchases that can reach up to NZ$174.99 (Approximately US$124.93), for its cartoony art style, and general disregard for the Doom brand. Variant of the standard Zombie which appeared during Season 1 Variant of the Pain Elemental which appeared during Season 2 Variant of the Cyber Mancubus which appeared during Season 3 Variant of the Imp which appeared during Season 4 Variant of the Blaster Solider which appeared during Season 5 Unlike other demons, Tentacles don't actively attack the player unless they approach them Replaced the standard single-shot Blaster Soldier during Season 5 Their attacks ricochet one, unlike standard variants of the Blaster Soldier There are a variety of demons in Mighty Doom which match up with the rest of the Doom franchise. Doom Eternal Review - Intelligent Inferno ![]()
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